All in all, a list that should serve you well on ladder, especially when going up against all those aggressive decks
Let any human settlement grow too large, or advance too far, and suddenly you have Sin knocking at its doorstep, ready to annihilate everyone, spitting out a corrupted husk afterwards
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Now, granted, unlike Hans, you don't have to exert him to gain lore
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype